pyqlearning.qlearning package¶
Submodules¶
pyqlearning.qlearning.boltzmann_q_learning module¶
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class
pyqlearning.qlearning.boltzmann_q_learning.
BoltzmannQLearning
[source]¶ Bases:
pyqlearning.q_learning.QLearning
Q-Learning with Boltzmann distribution.
Boltzmann Q-Learning algorithm is based on Boltzmann action selection mechanism.
References
- Agrawal, S., & Goyal, N. (2011). Analysis of Thompson sampling for the multi-armed bandit problem. arXiv preprint arXiv:1111.1797.
- Bubeck, S., & Cesa-Bianchi, N. (2012). Regret analysis of stochastic and nonstochastic multi-armed bandit problems. arXiv preprint arXiv:1204.5721.
- Chapelle, O., & Li, L. (2011). An empirical evaluation of thompson sampling. In Advances in neural information processing systems (pp. 2249-2257).
- Du, K. L., & Swamy, M. N. S. (2016). Search and optimization by metaheuristics (p. 434). New York City: Springer.
- Kaufmann, E., Cappe, O., & Garivier, A. (2012). On Bayesian upper confidence bounds for bandit problems. In International Conference on Artificial Intelligence and Statistics (pp. 592-600).
- Mnih, V., Kavukcuoglu, K., Silver, D., Graves, A., Antonoglou, I., Wierstra, D., & Riedmiller, M. (2013). Playing atari with deep reinforcement learning. arXiv preprint arXiv:1312.5602.
- Richard Sutton and Andrew Barto (1998). Reinforcement Learning. MIT Press.
- Watkins, C. J. C. H. (1989). Learning from delayed rewards (Doctoral dissertation, University of Cambridge).
- Watkins, C. J., & Dayan, P. (1992). Q-learning. Machine learning, 8(3-4), 279-292.
- White, J. (2012). Bandit algorithms for website optimization. ” O’Reilly Media, Inc.”.
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select_action
(state_key, next_action_list)[source]¶ Select action by Q(state, action).
Concreat method for boltzmann distribution.
Parameters: - state_key – The key of state.
- next_action_list – The possible action in self.t+1. If the length of this list is 0, all action should be possible.
Returns: The key of action.
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time_rate
¶ getter Time rate.
pyqlearning.qlearning.greedy_q_learning module¶
-
class
pyqlearning.qlearning.greedy_q_learning.
GreedyQLearning
[source]¶ Bases:
pyqlearning.q_learning.QLearning
ε-greedy Q-Learning.
Epsilon Greedy Q-Leanring algorithm is a typical off-policy algorithm. In this paradigm, stochastic searching and deterministic searching can coexist by hyperparameter epsilon_greedy_rate that is probability that agent searches greedy. Greedy searching is deterministic in the sense that policy of agent follows the selection that maximizes the Q-Value.
References
- Agrawal, S., & Goyal, N. (2011). Analysis of Thompson sampling for the multi-armed bandit problem. arXiv preprint arXiv:1111.1797.
- Bubeck, S., & Cesa-Bianchi, N. (2012). Regret analysis of stochastic and nonstochastic multi-armed bandit problems. arXiv preprint arXiv:1204.5721.
- Chapelle, O., & Li, L. (2011). An empirical evaluation of thompson sampling. In Advances in neural information processing systems (pp. 2249-2257).
- Du, K. L., & Swamy, M. N. S. (2016). Search and optimization by metaheuristics (p. 434). New York City: Springer.
- Kaufmann, E., Cappe, O., & Garivier, A. (2012). On Bayesian upper confidence bounds for bandit problems. In International Conference on Artificial Intelligence and Statistics (pp. 592-600).
- Mnih, V., Kavukcuoglu, K., Silver, D., Graves, A., Antonoglou, I., Wierstra, D., & Riedmiller, M. (2013). Playing atari with deep reinforcement learning. arXiv preprint arXiv:1312.5602.
- Richard Sutton and Andrew Barto (1998). Reinforcement Learning. MIT Press.
- Watkins, C. J. C. H. (1989). Learning from delayed rewards (Doctoral dissertation, University of Cambridge).
- Watkins, C. J., & Dayan, P. (1992). Q-learning. Machine learning, 8(3-4), 279-292.
- White, J. (2012). Bandit algorithms for website optimization. ” O’Reilly Media, Inc.”.
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epsilon_greedy_rate
¶ getter